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STAR CITIZEN

ROLE

Senior Level Designer

DESCRIPTION

My goal is to innovate and put gameplay to the forefront of the Star Citizen univers by providing player with engaging and meaningfull locations and missions to explore.

Year : 2020 - present

Genre : FPS Space sim

Platform : PC

Patch 3.17.2 and 4 - Race Tracks

Nemanja Neno Panic Portfolio

GOALS

- Create multiple race tracks for the racing community

- Set the minimum benchmark in quality and gameplay we want to achieve for future race tracks.

KEY ACHIEVEMENTS

- Huge community engagement

- Very positive feedback

Race tracks website: 

SCR / The Snake Pit

SCR / Yadar Valley

Caplan Stadium (no link)

Patch 3.17.2 - Reclaimer Ship Missions

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GOALS

Create a unique location with missions.

KEY ACHIEVEMENTS

- First illegal organ harvesting missions in Star Citizen.

- Created one of the most unique locations and game loop for organ harvesting gameplay.

Patch 3.17 - Two New Hospitals

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GOALS

- Design 2 new hospital location, lawful and lawless.

- Add multiple entrances to cut down time before players can get back into action.

- Focus on player navigation, ease of use, landmark location.

Patch 3.16 - Ship Derelict Missions and Puzzles

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GOALS

- Add 12 new location with loot, puzzles, platforming and Ai enemies for players to explore.

KEY ACHIEVEMENTS

- New exploding Mine asset was added to the game following positive feedback from the puzzle prototypes.

- Acclaimed as some of the best and most polished content in Star Citizen by the community.

- Created a lot of emergent gameplay between rival players hunting the same loot.

Patch 3.15 - Hospital Hero Locations

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These locations are a part of the life and death game loop and new gameplay and missions locations.

GOALS

- Onboarding task to learn the the new editor and tools.

- Whitebox the hospital location for one of the main landing zones, entrance lobby and 5 floors.

© 2022 BY NEMANJA NENO PANIC.

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