
STAR CITIZEN
ROLE
Senior Level Designer
DESCRIPTION
My goal is to innovate and put gameplay to the forefront of the Star Citizen univers by providing player with engaging and meaningfull locations and missions to explore.
Year : 2020 - present
Genre : FPS Space sim
Platform : PC
Patch 3.17.2 and 4 - Race Tracks

GOALS
- Create multiple race tracks for the racing community
- Set the minimum benchmark in quality and gameplay we want to achieve for future race tracks.
KEY ACHIEVEMENTS
- Huge community engagement
- Very positive feedback
Race tracks website:
Caplan Stadium (no link)

Patch 3.17.2 - Reclaimer Ship Missions

GOALS
Create a unique location with missions.
KEY ACHIEVEMENTS
- First illegal organ harvesting missions in Star Citizen.
- Created one of the most unique locations and game loop for organ harvesting gameplay.

Patch 3.17 - Two New Hospitals

GOALS
- Design 2 new hospital location, lawful and lawless.
- Add multiple entrances to cut down time before players can get back into action.
- Focus on player navigation, ease of use, landmark location.

Patch 3.16 - Ship Derelict Missions and Puzzles

GOALS
- Add 12 new location with loot, puzzles, platforming and Ai enemies for players to explore.
KEY ACHIEVEMENTS
- New exploding Mine asset was added to the game following positive feedback from the puzzle prototypes.
- Acclaimed as some of the best and most polished content in Star Citizen by the community.
- Created a lot of emergent gameplay between rival players hunting the same loot.

Patch 3.15 - Hospital Hero Locations

These locations are a part of the life and death game loop and new gameplay and missions locations.
GOALS
- Onboarding task to learn the the new editor and tools.
- Whitebox the hospital location for one of the main landing zones, entrance lobby and 5 floors.

© 2022 BY NEMANJA NENO PANIC.






















